2021-02-05 17:26:08 +08:00

253 lines
7.6 KiB
Vue

<template>
<view>
<page-head :title="title"></page-head>
<view class="page-body">
<view class="page-body-wrapper">
<!-- #ifdef APP-PLUS || H5 -->
<canvas canvas-id="canvas" class="canvas" :start="startStatus" :change:start="animate.start"
:data-width="canvasWidth" :data-height="canvasWidth"></canvas>
<!-- #endif -->
<!-- #ifndef APP-PLUS || H5 -->
<canvas canvas-id="canvas" id="canvas" class="canvas"></canvas>
<!-- #endif -->
</view>
</view>
</view>
</template>
<script module="animate" lang="renderjs">
function Ball({
x,
y,
vx,
vy,
canvasWidth,
canvasHeight,
ctx
}) {
this.canvasWidth = canvasWidth
this.canvasHeight = canvasHeight
this.ctx = ctx
this.x = x
this.y = y
this.vx = vx
this.vy = vy
this.radius = 5
}
Ball.prototype.draw = function() {
this.ctx.beginPath()
this.ctx.fillStyle = '#007AFF'
this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI)
this.ctx.closePath()
this.ctx.fill()
}
Ball.prototype.move = function() {
this.x += this.vx
this.y += this.vy
// 回到中心
// if (getDistance(this.x - this.canvasWidth / 2, this.y - this.canvasHeight / 2) >
// getDistance(this.canvasWidth / 2, this.canvasHeight / 2) + this.radius) {
// this.x = this.canvasWidth / 2
// this.y = this.canvasHeight / 2
// }
// 边框反弹
if (this.x < this.radius) {
this.vx = Math.abs(this.vx)
return
}
if (this.x > this.canvasWidth - this.radius) {
this.vx = -Math.abs(this.vx)
}
if (this.y < this.radius) {
this.vy = Math.abs(this.vy)
return
}
if (this.y > this.canvasWidth - this.radius) {
this.vy = -Math.abs(this.vy)
}
}
function getDistance(x, y) {
return Math.pow(Math.pow(x, 2) + Math.pow(y, 2), 0.5)
}
export default {
methods: {
start(newVal, oldVal, owner, ins) {
console.log("111")
var canvasWidth = ins.getDataset().width,
canvasHeight = ins.getDataset().height,
canvasEle = document.querySelectorAll('.canvas>canvas')[0],
ctx = canvasEle.getContext('2d'),
speed = 3,
ballList = [],
layer = 3,
ballInlayer = 20
// ctx.moveTo(0, 0)
// ctx.lineTo(20, 20)
// ctx.stroke()
var img = new Image()
img.src = "https://shao5.net/static/gjdw.jpg"
console.log(img.width)
img.onload = function() {
console.log("图片加载完毕")
console.log(img.width)
console.log(img.height)
let w = img.width
let h = img.height
ctx.drawImage(this, 10, 10, int(w/2), int(h/2))
}
img.onerror = function() {
console.log("图片加载失败")
}
// for (let i = 0; i < layer; i++) {
// let radius = getDistance(canvasWidth / 2, canvasHeight / 2) / layer * i
// for (let j = 0; j < ballInlayer; j++) {
// let deg = j * 2 * Math.PI / ballInlayer,
// sin = Math.sin(deg),
// cos = Math.cos(deg),
// x = radius * cos + canvasWidth / 2,
// y = radius * sin + canvasHeight / 2,
// vx = speed * cos,
// vy = speed * sin
// ballList.push(new Ball({
// x,
// y,
// vx,
// vy,
// canvasWidth,
// canvasHeight,
// ctx,
// radius: 5
// }))
// }
// }
// function animate(ballList) {
// ctx.clearRect(0, 0, canvasEle.width, canvasEle.height)
// ballList.forEach(function(item) {
// item.move()
// item.draw()
// })
// requestAnimationFrame(function() {
// animate(ballList)
// })
// }
// animate(ballList)
}
}
}
</script>
<script>
// #ifndef APP-PLUS || H5
let ctx = null,
interval = null;
function Ball(x, y, vx, vy, canvasWidth, canvasHeight, ctx) {
this.canvasWidth = canvasWidth
this.canvasHeight = canvasHeight
this.ctx = ctx
this.x = x
this.y = y
this.vx = vx
this.vy = vy
this.radius = 5
}
Ball.prototype.draw = function() {
this.ctx.setFillStyle('#007AFF')
this.ctx.beginPath()
this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI)
this.ctx.closePath()
this.ctx.fill()
}
Ball.prototype.move = function() {
this.x += this.vx
this.y += this.vy
// 回到中心
// if (getDistance(this.x - this.canvasWidth / 2, this.y - this.canvasHeight / 2) >
// getDistance(this.canvasWidth / 2, this.canvasHeight / 2) + this.radius) {
// this.x = this.canvasWidth / 2
// this.y = this.canvasHeight / 2
// }
// 边框反弹
if (this.x < this.radius) {
this.vx = Math.abs(this.vx)
return
}
if (this.x > this.canvasWidth - this.radius) {
this.vx = -Math.abs(this.vx)
}
if (this.y < this.radius) {
this.vy = Math.abs(this.vy)
return
}
if (this.y > this.canvasWidth - this.radius) {
this.vy = -Math.abs(this.vy)
}
}
function getDistance(x, y) {
return Math.pow(Math.pow(x, 2) + Math.pow(y, 2), 0.5)
}
// #endif
export default {
data() {
return {
title: 'canvas',
canvasWidth: 0,
startStatus: false,
ballList: []
}
},
onReady: function() {
this.$nextTick(() => {
uni.createSelectorQuery().select(".canvas").boundingClientRect(data => {
this.canvasWidth = data.width
// #ifdef APP-PLUS || H5
this.startStatus = true
// #endif
// #ifndef APP-PLUS || H5
ctx = uni.createCanvasContext('canvas')
this.drawBall()
// #endif
}).exec()
})
},
// #ifndef APP-PLUS || H5
onUnload: function() {
clearInterval(interval);
},
methods: {
drawBall: function() {
console.log(this.canvasWidth)
console.log(this.canvasHeight)
}
}
// #endif
}
</script>
<style>
.page-body-wrapper {
text-align: center;
}
.canvas {
width: 610rpx;
height: 610rpx;
margin: auto;
background-color: #fff;
}
</style>